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Old 11-29-2012, 02:44 PM   #16 (permalink)
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re: New Retro League?

you don't have to worry about that stuff , as you saw FRSL is ran exactly like KVBL is , everything on in time. the main problem was lack of GM's / GM's activaty.
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Old 11-29-2012, 02:48 PM   #17 (permalink)
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re: New Retro League?

Yeah I'm confident that Omer/Shmip will keep things running smoothly.
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Old 11-29-2012, 02:49 PM   #18 (permalink)
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re: New Retro League?

it's probably going to be Omer/Smath/Shmip.
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Old 11-29-2012, 02:54 PM   #19 (permalink)
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re: New Retro League?

Even better. Should keep it running real smooth.
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Old 11-29-2012, 03:15 PM   #20 (permalink)
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re: New Retro League?

Oh, I know, I'm just saying that's where The League fell short. That, and the foul rate was out of control... and teams weren't taking 3 pointers
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Old 11-29-2012, 03:39 PM   #21 (permalink)
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re: New Retro League?

I'm in for whatever!
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Old 11-29-2012, 05:16 PM   #22 (permalink)
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re: New Retro League?

Retro might not be a bad idea...
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Old 11-29-2012, 08:45 PM   #23 (permalink)
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re: New Retro League?

whatever is fine by me. dont break your back trying to keep something going that is doomed. but count me in if you try to keep it alive.
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Old 11-29-2012, 09:23 PM   #24 (permalink)
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re: New Retro League?

Here are some suggestions:
Have less inital teams: only 22 or something. Keep all the current active owners and have two open slots of new owners tops. If they league needs more owners than we phase in expansion drafts of a 1 new team per season or something. This way we don't have to worry about new owners that are more likely to drop out.

For the drafts, one problem is everyone knows when the loaded drafts are going to be. So may create 3 draft classes in advance, assign a number between 1 to 3 for each class. At the all star break, a independent owner can pick a random number (I can run this on a random number generator) which will pick which draft class is used. This way, no one (including commishes) has an advantage of knowing if a good, average, or bad draft class is coming in. A new draft class is created which will be added to the pool of 3 for next season.

Insert a rule where you have to keep one draft pick that belongs to your own team for every two years. This prevents people from going all in and quitting if their all in move doesn't work.
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Old 11-29-2012, 09:25 PM   #25 (permalink)
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re: New Retro League?

Quote:
Originally Posted by JerryWest View Post
Here are some suggestions:
Have less inital teams: only 22 or something. Keep all the current active owners and have two open slots of new owners tops. If they league needs more owners than we phase in expansion drafts of a 1 new team per season or something. This way we don't have to worry about new owners that are more likely to drop out.

For the drafts, one problem is everyone knows when the loaded drafts are going to be. So may create 3 draft classes in advance, assign a number between 1 to 3 for each class. At the all star break, a independent owner can pick a random number (I can run this on a random number generator) which will pick which draft class is used. This way, no one (including commishes) has an advantage of knowing if a good, average, or bad draft class is coming in. A new draft class is created which will be added to the pool of 3 for next season.

Insert a rule where you have to keep one draft pick that belongs to your own team for every two years. This prevents people from going all in and quitting if their all in move doesn't work.
I even mentioned your first point to Omer this afternoon. Creative thoughts on the draft.
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Old 11-29-2012, 09:32 PM   #26 (permalink)
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re: New Retro League?

It took KVBL about two years to build an ownership base where it to 90%+ activity of 26+ people. So I don't think that's a big issue. FRSL has a core of 20 active owners which is really good. The problem I feel is the expectation that the 7-8 other owners need to be active when they are new. If we phase in new teams slowly, I feel that fixes a big problem associated with quitting owners.

Requiring one pick (belonging to your own team) every two years is a necessity IMO. It's something that maybe 5-6 seasons down the line you can phase out if you have 25 + active owners, but until you reach that point where you know you have enough committed owners, you need to require teams to keep one pick every two years. Just my 2 cents.
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Old 11-29-2012, 09:38 PM   #27 (permalink)
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re: New Retro League?

The only problem is that a retro league drafts are boring/predictable.
I think we should just rename every prospect, but keep the molds the same.
Thoughts?
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Old 11-29-2012, 09:48 PM   #28 (permalink)
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re: New Retro League?

Quote:
Originally Posted by hunerman View Post
The only problem is that a retro league drafts are boring/predictable.
I think we should just rename every prospect, but keep the molds the same.
Thoughts?
I agree that retro league drafts are more boring because they make scouting less important.

For the initial snake draft, I think its okay to have players 100% accurate in terms of projected stats. But for actual draft classes, there needs to be variability from what they are in real life. You can keep the basic essence of guys, IE good defenders have defense as their strength. But you need to give them different base ratings and growth potential so people can't make decisions based off of basketball reference.com
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Old 11-29-2012, 09:52 PM   #29 (permalink)
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re: New Retro League?

not enough luis ortiz in frsl
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Old 11-29-2012, 09:58 PM   #30 (permalink)
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re: New Retro League?

I've long thought we should go ahead with slightly less teams like Kenneth just suggested.
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