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Old 11-29-2012, 10:00 PM   #31 (permalink)
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re: New Retro League?

Final thought tonight. I feel like there isn't enough incentive to make the playoffs if you are a borderline playoff team. The natural incentive if you are in 7th seed to 9th seed is to tank if you have your pick.

One potential solution to encourage more teams to compete is to have minor changes in caps depending on if you make the playoffs or not. Let's say reg cap is 50 million, lux cap is 60 million and hard cap is 70 million. My suggestion is that if you make the playoffs, all your cap figures go up by 1 million, if you miss playoffs all figures go down by 1 million. This kind of simulates profitability and attendance issues in real franchise management too. If you make finals, maybe your max caps all go up by 2 million (instead of just 1 million for getting into playoffs). If you make WCF or ECF, all max caps go up by 1.5 million. This incentives teams to do well even if there is a "dominant team" that is a favorite. You still gain something by doing better even if you most likely won't win title in the playoffs.

Over several seasons, if you make the playoffs, it allows you to have more flexability to sign FAs. If you tank too many years in a row, it reduces cap flexability. I'm willing to volunteer to keep track of this for the league.
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Old 11-29-2012, 10:01 PM   #32 (permalink)
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re: New Retro League?

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Originally Posted by JerryWest View Post
Final thought tonight. I feel like there isn't enough incentive to make the playoffs if you are a borderline playoff team. The natural incentive if you are in 7th seed to 9th seed is to tank if you have your pick.

One potential solution to encourage more teams to compete is to have minor changes in caps depending on if you make the playoffs or not. Let's say reg cap is 50 million, lux cap is 60 million and hard cap is 70 million. My suggestion is that if you make the playoffs, all your cap figures go up by 1 million, if you miss playoffs all figures go down by 1 million. This kind of simulates profitability and attendance issues in real franchise management too.

Over several seasons, if you make the playoffs, it allows you to have more flexability to sign FAs. If you tank too many years in a row, it reduces cap flexability. I'm willing to volunteer to keep track of this for the league.
Would this be cumulative or season-to-season? I think that's a very important distinction.
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Old 11-29-2012, 10:06 PM   #33 (permalink)
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re: New Retro League?

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Originally Posted by El Shaqtus View Post
Would this be cumulative or season-to-season? I think that's a very important distinction.
Cumulative. So 5 straight seasons of tanking means your reg season, lux cap and hard cap are all 5 million less. Making playoffs 5 seasons straight would bump it up 5 million each for all.

So one or two seasons not going to playoffs wont kill you. But if you use tanking too much to try to get critical mass of talent, there is a downside to it to adds up.
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Old 11-29-2012, 10:09 PM   #34 (permalink)
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re: New Retro League?

^There would have to be a max to that. Inexperienced GMs would lose interest FAST.
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Old 11-29-2012, 10:14 PM   #35 (permalink)
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re: New Retro League?

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^There would have to be a max to that. Inexperienced GMs would lose interest FAST.
Nah I'd leave it uncapped. Keep in mind, if we start with smaller number of teams, there is only 1 new owner period possibly per season.

Also 1 million only represents a 2% of the base cap figure. Feel it solves more problems than it creates if your problem is inactivity. Inactivity partially stems from owners pursing 2 or 3 year tanking strategy so they don't attend anything/aren't active during their tanking phase.

If you incentives making the playoffs more, you encourage more DC changes, trading to improve teams. Instead of just tanking, peacing out for entire season until the draft/fa period comes.

The overall talent of top tier rookies more than makes up for it if they truly are bad and just not tanking.
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Old 11-29-2012, 10:27 PM   #36 (permalink)
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re: New Retro League?

I'm liking Kenneth's idea... Think there should be a reasonable cap though... A good GM who just continues to retool would be dominant.
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Old 11-29-2012, 10:29 PM   #37 (permalink)
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re: New Retro League?

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Originally Posted by awaywehappened View Post
I'm liking Kenneth's idea... Think there should be a reasonable cap though... A good GM who just continues to retool would be dominant.


FRSL wanted more balance and this would be the opposite. Good idea but needs to be capped for sure if we implement it.
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Old 11-29-2012, 11:21 PM   #38 (permalink)
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re: New Retro League?

leave the cap alone. its going to piss off the bad teams, and as soon as someone cant resign one of their guys they will quit. sure as shit
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Old 11-29-2012, 11:31 PM   #39 (permalink)
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re: New Retro League?

Quote:
Originally Posted by JerryWest View Post
Final thought tonight. I feel like there isn't enough incentive to make the playoffs if you are a borderline playoff team. The natural incentive if you are in 7th seed to 9th seed is to tank if you have your pick.

One potential solution to encourage more teams to compete is to have minor changes in caps depending on if you make the playoffs or not. Let's say reg cap is 50 million, lux cap is 60 million and hard cap is 70 million. My suggestion is that if you make the playoffs, all your cap figures go up by 1 million, if you miss playoffs all figures go down by 1 million. This kind of simulates profitability and attendance issues in real franchise management too. If you make finals, maybe your max caps all go up by 2 million (instead of just 1 million for getting into playoffs). If you make WCF or ECF, all max caps go up by 1.5 million. This incentives teams to do well even if there is a "dominant team" that is a favorite. You still gain something by doing better even if you most likely won't win title in the playoffs.

Over several seasons, if you make the playoffs, it allows you to have more flexability to sign FAs. If you tank too many years in a row, it reduces cap flexability. I'm willing to volunteer to keep track of this for the league.
what about every other team. this might encourage borderline teams to make the playoffs but it also punishes truly bad teams and rewards good teams. tbh i hate this idea.

if its not broke dont fix it. the problem is with lack of ownership not cap/tanking ect...
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Old 11-29-2012, 11:32 PM   #40 (permalink)
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re: New Retro League?

I dont know if I can motivate again for a retro league or something else after losing a team twice that I really liked.
In especially as I am not the biggest retro fan.

Well, I think I have to I guess but please please don`t cut this league that fast again...still don`t see a lot of reason with ~20 active GMs. Just let some old veterans retire and keep new drafts smaller and cut 4 teams.over the nexttwo seasons.
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Old 11-29-2012, 11:36 PM   #41 (permalink)
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re: New Retro League?

Personally, I think you guys worry to much about the few who are not engaged instead of the majority of the league that is heavily engaged.
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Old 11-29-2012, 11:38 PM   #42 (permalink)
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re: New Retro League?

I was personally happy with the league this season.
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Old 11-29-2012, 11:41 PM   #43 (permalink)
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re: New Retro League?

yeah, roturn is right. just drop the number of teams to 20 or whatever, and put all those players into FA
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Old 11-29-2012, 11:48 PM   #44 (permalink)
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re: New Retro League?

Ican't do it in the program, and to start a new file with the same players like now will take me 1 month.
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Old 11-30-2012, 12:00 AM   #45 (permalink)
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re: New Retro League?

well, thats too much...whatever you decide omer. it was a good run. if this is the end theres nothing to be ashamed of i had a load of fun. thank you and shmip and everyone who participated.
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